WASHINGTON In the days since the massacre at Sandy Hook Elementary School in Newtown, Conn., a shell-shocked nation has looked for reasons. The list of culprits cited include easy access to guns, a strained mental-health system and the culture of violence the entertainment industrys embrace of violence in movies, TV shows and, especially, video games.
The violence in the entertainment culture particularly, with the extraordinary realism to video games, movies now, et cetera does cause vulnerable young men to be more violent, Sen. Joe Lieberman, I-Conn., said.
There might well be some direct connection between people who have some mental instability and when they go over the edge they transport themselves, they become part of one of those video games, said Gov. John Hickenlooper of Colorado, where 12 people were killed in a movie theater shooting in July.
White House adviser David Axelrod tweeted, But shouldnt we also quit marketing murder as a game?
And Donald Trump weighed in, tweeting, Video game violence & glorification must be stopped it is creating monsters!
There have been unconfirmed media reports that 20-year-old Newtown shooter Adam Lanza enjoyed a range of video games, from the bloody Call of Duty series to the innocuous Dance Dance Revolution. But the same could be said for about 80 percent of Americans in Lanzas age group, according to the Pew Internet and American Life Project. Law-enforcement officials havent made any connection between Lanzas possible motives and his interest in games.
The video game industry has been mostly silent since the attack, in which 20 children and six adults were killed. The Entertainment Software Association, which represents game publishers in Washington, has yet to respond to politicians criticisms. Hal Halpin, president of the nonprofit Entertainment Consumers Association, said, Id simply and respectfully point to the lack of evidence to support any causal link.
Its unlikely that lawmakers will pursue legislation to regulate the sales of video games; such efforts were rejected again and again in a series of court cases through the last decade. Indeed, the industry seemed to have moved beyond the entire issue last year, when the Supreme Court revoked a California law criminalizing the sale of violent games to minors.
The Supreme Court decision focused on First Amendment concerns; in the majority opinion, Justice Antonin Scalia wrote that games are as much entitled to the protection of free speech as the best of literature. Scalia also agreed with the ESAs argument that researchers havent established a link between media violence and real-life violence. Psychological studies purporting to show a connection between exposure to violent video games and harmful effects on children do not prove that such exposure causes minors to act aggressively, Scalia wrote.
Still, that doesnt make games impervious to criticism, or even some soul-searching within the gaming community. At this years E3 the Electronic Entertainment Expo, the industrys largest U.S. gathering some attendees were stunned by the intensity of violence on display. A demo for Sonys The Last of Us ended with a villain taking a shotgun blast to the face. A scene from Ubisofts Splinter Cell: Blacklist showed the hero torturing an enemy. A trailer for Square Enixs Hitman: Absolution showed the protagonist slaughtering a team of lingerie-clad assassins disguised as nuns.
The ultraviolence has to stop, designer Warren Spector told the GamesIndustry website after E3. I do believe that we are fetishizing violence, and now in some cases actually combining it with an adolescent approach to sexuality. I just think its in bad taste. Ultimately, I think it will cause us trouble.